Technology, Gaming,
and the Future
By Overwatch404
When I was growing
up, games were a novelty, and there was a relatively small selection. Chess or
Checkers? Trouble or Yahtzee? Rummy or Poker? Technology has changed this
situation. Where before, the specialty board-game niche was confined to hidden
shops and foreign countries, the web and international shipping has made an
impossibly large library available. This development has been dwarfed though by
the growth of digital gaming, starting with the infamous “Pong” and morphing
into the explosion of Web gaming, with apps of all types on demand. But the
games don’t even end there.
Games are creeping
into every facet of our lives. Fantasy sports are games built on games.
Foursqaure isn’t simply a game, it’s a game built on your physical location.
That games are changing how we spend some of our time (worker productivity
drops due to fantasy football season is now regularly documented and deplored
by the bean counters) is not questioned on a superficial level. But are they
capable of actually changing every facet of our behavior? If so, is this a good
or a bad thing?
Some readers might
object to the idea that games could change us so dynamically and dramatically,
and possibly dismiss the question out of hand. But I challenge you to seriously
think about this. For the adamant player of Foursquare, how does it change his
or her travel patterns? Where they spend their time? Why would someone care that
they spent more time at the bookstore or the mall than someone else? But this
might seem harmless enough, and most players probably do not seriously alter
their normal routine for this. But what if game were designed to alter our
routines?
People are
generally accomplishment and recognition driven. Recognition and
accomplishments can take many forms. For years, games have offered a variety of
accomplishments to players for completing various tasks, bonus tasks, etc. Game
consoles now often keep track not only of game specific accomplishments, but
your combined totals. Shooter games track kills, deaths, accuracy, and a
multitude of other stats that people use to rank themselves against each other.
What if games began to be designed to turn things about our daily lives into
accomplishment and recognition “carrot” approach to behavior alteration?
Instead of merely liking Starbucks FaceBook page, every time you visited a
Starbucks and posted about the visit on your Facebook page, you got a
“Starbucks Point”. What if these points fed a rankings system that was posted
publicly? What if leaders received rewards and other recognition? What if
governments and businesses began to create and integrate similar games that
covered every facet of life? Would you even realize your life was slowly being
altered in the “chase for points” and the status and rewards that came along
with “high scores”?
Just as concerning
as the potential life altering capabilities of games designed to do so, is the
extreme level of tracking and filing that would be required to much such an
all-encompassing and pervasive system to work well. After all, what’s the point
of a game that can’t accurately reflect scoring? Privacy concerns are turned on
their collective heads. Instead of fighting against intrusions, people might be
demanding more thorough surveillance and tracking so that not a single
point-worthy action, thought, or expression is missed. After all, they are
trying to “win”!
If you haven’t
guess by now, I think that this possibility of the life alterations and
surveillance required by and for such games is disturbing. Placing people into
an invisible boxes and pulling their subconscious levers for desired outcomes
is no different than the way mice are treated in research laboratories across
the globe. An opposing view though is that this would be a softer way to guide
society into behaving “better”, carrot versus the stick. My contention with
this point is that “better” is quite subjective. This view automatically assumes the superiority
and benevolence of the game designers, an assumption which I cannot share.
Obviously the other
divergence, although not as wide, is privacy concerns. Many people, even the
more technologically and socially receptive, claim to be concerned about
privacy and information security. But how many of these make these claims while
posting every tidbit of their day on social media outlets? Devil’s advocates are quick to point out that
if people volunteer their information, it’s not actually a violation of
privacy. But when does the slippery slope take effect, where if the majority is
openly volunteering everything, the minority that chooses not to is soon forced
to “join society”? “Smart appliances” are already becoming more pervasive. I am
not concerned about the possibility that my fridge, stove, and coffee maker may
communicate and help me manage my food more effectively, or that I might be able live more efficiently
with constant feedback from the things around me. These are the obvious
benefits, the “carrot”. But who can gain access to this information? How could
it be used? Even with the most stringent guarantees of privacy controls and
encryption, you are never truly safe from a “data invasion”. The skyrocketing
rates of identity theft, credit card number theft, etc. should be proof enough
of this. What about when thieves can’t just steal your social security number
or credit card digits, but could actually steal the chronicles of your entire
life? Will living outside of the “panopticon” become a new black market? Stolen
minutes in surveillance free rooms, with the fear that policy enforcers could
bust it up at any moment like a Prohibition era speak-easy?
These questions
concern me and I believe they should be of concern to everyone. An old adage is
“do not look a gift horse in the mouth”, but the rapid advancement of
technology past any possible ethical conversation about its use should be on
the minds of everyone involved and affected. How do you want your future to
look? Are you concerned about “Living in the Pupil of 1,000 Eyes” (Death – 1,000 Eyes), or will any of us
even notice as we chase the carrots of points and digital status?
Editor's note: This editorial ties in well with Schell Games CEO and Creative Director Jesse Schell's lecture "Visions of the Gamepocalypse". (View the full lecture here: http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse) As a game producer, Mr. Schell of course sees a future in which the entirety of human life is tracked for the sake of gaming as a bright one. However, I would assume that most of us would see this one as intrusive and creepy, to say the least. - J. Frederick
A good summary of Mr. Schell's thesis can be viewed in this much shorter YouTube clip:
This man's presentation was exactly what inspired this article. Thank you for including a video.
ReplyDeleteNot a problem. These "singularitarian" (a term coined by Ray Kurzweil) philosophers are a spooky group of folks.
ReplyDelete